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    Exporting FBX texture from Blender 4 to TRS 2019 issues

    No, just re-skin of my own platform from sand-surface to paving-surface. It work If I put the new surface into new route. BUT on older route. the surface wasn't change although it is same kuid. It still sand-surface. This is why I think it is about clean or delete unused thing ...
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    Exporting FBX texture from Blender 4 to TRS 2019 issues

    Is there in TRS 2019 a way to clear the cache of unused assets ? In my case above, my floor is plaster texture. But then, I changed the texture to paving. I can change in Blender successfully (just change sets of the image texture), but after exporting to TRS, the surface was not change. In...
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    Exporting FBX texture from Blender 4 to TRS 2019 issues

    Almost forgot, another thing ... Color in TRS is lighter than in Blender. So I need to darker the albedo texture to make TRS show the nicer looking ...
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    Exporting FBX texture from Blender 4 to TRS 2019 issues

    Finally, It worked !!! Thanks, Paul.... But blind trial and trial because I do not familiar with UV Map. I add 'Input UV Map' and connect to input vector in 'normal texture'.... I also try to connect separately to 'parameter' and 'albedo' with almost same result.... I don't know for the best...
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    Exporting FBX texture from Blender 4 to TRS 2019 issues

    It's same result after I delete 'texture coordinate' and 'mapping' as usual. I little bit confuse with UV Editor. I use 'smart UV project' but I got 2 orange triangles. Can I ignored them or put them outside of texture ? We still should use UV map ?
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    Exporting FBX texture from Blender 4 to TRS 2019 issues

    By wrangler I meant node wrangler.... The node I use from it : https://drive.google.com/file/d/15OjtnjHo8f3x0VcXJwRbXiinloP7oWK_/view?usp=sharing Result in blender : https://drive.google.com/file/d/1b68EBY1_eleFMlzcq0ZKPxece5Gm1pTi/view?usp=sharing
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    Exporting FBX texture from Blender 4 to TRS 2019 issues

    I think floor.m.pbrmetal is correct ... I will try not to use wrangler addons (with UV vector addition) and back to 'classic' TRS node ...
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    Exporting FBX texture from Blender 4 to TRS 2019 issues

    I got anomlies when exporting FBX Blender 4 to TRS 2019. My latest problem is texture of image not shown on TRS 2019 while it is nice look on Blender. But in route editor or driver session, it only show flat color, not the image what I include in base color. I create node by wrangler addons. I...
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    How to use Commodity Picker in TRS19

    Can we put same industry (SAME KUID) into ONE ROUTE but with different job ? I try to put 4 times of this same kuid in one route (as #1, #2 until #4), but I can't set the properties of those 4 industries do different jobs. Everytime I set one of them, another will have same properties with the...
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    FBX import in latest Trainz + not generating texture.txt

    A similar thing also happened at TRS 2019. I want to replace the old .im mesh with a .fbx by simply copying the fbx to the assets folder. Without a texture.txt file, CM reports an error because no texture.txt was found. But after manually creating texture.txt and putting it in the assets folder...
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    ideas on what commodities go with what cars:

    In my opinion, for those who like to model real life in TRS, the commodities in the box don't matter what the contents are because they are invisible, for example: all kinds of fruit, meat, canned food, spare parts, etc. All the commodities were put in boxes and pallets or containers. Cement...
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    Why loading animation was too late compared smoke effects ?

    No menu with 3 dots ... But forget it. Maybe I will see all these menu if I am already an active member with a numbers of posts. New member will not able to do like that. Not a big problem for me. Back to topic, I will create a new thread to continue my problem with this asset kuid.
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    Why loading animation was too late compared smoke effects ?

    I agree with you. If it is related to the same asset and same kuid, it should be enough in the same thread, no need to create new thread. But I don't know it's permitted or not. I have several problems on the this industrial assets. As I mention above : <kuid2:439337:101033:4>...
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    Why loading animation was too late compared smoke effects ?

    Yes! The delay problem has been solved. 'return 1.0' turns out to be related to the next task, which in this case is delaying the 'load.im' animation. Because I have tried it by changing to 'return 5.0', and the result is a longer animation delay. So I changed it back to 'return 0.0' and now it...
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    Why loading animation was too late compared smoke effects ?

    Maybe I re-write all from previous. No edit chance or delete my post. I need little help. I am still learned to create a hopper assets for industrial based on an original Ben Dorsey content item. Meshes by @MSGSapper for coal, gravel and sand products. So I cloned 3 times from...
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    Why loading animation was too late compared smoke effects ?

    I just to delete some syntac on thread like [INDENT| and [\INDENT| I didn't expect this code to appear...
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    Why loading animation was too late compared smoke effects ?

    Bottom of site only provide "report", "like" and "reply" ... No "edit" or "delete" my comment ...
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    Why loading animation was too late compared smoke effects ?

    Sorry for mistake when write the code. This forum no have edit our comment or reply...
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    Why loading animation was too late compared smoke effects ?

    Hi, I need little help. I am still learned to create a hopper assets for industrial based on an original Ben Dorsey content item. Meshes by @MSGSapper for coal, gravel and sand products. So I cloned 3 times from <kuid2:439337:101033:4> Coal_Loader_Interactive_with_effects. All had worked...
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    Explanation about Trainz Forum's threads

    Big thanks to @Paul and @Wreder for your explanations and or solutions. I confirm it. I will put any question in TRS 2019 or TANE forum about everything, include problems when creating an asset. Actually, I can't find the link of Content Creator Support (CCS).... Or maybe I missed. Cheers,
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